Monday, March 29, 2010

Inmates are Running the Asylum - Part 2 (Ch. 8-14)


Inmates are Running the Asylum
By Alan Cooper

Comments: Zach Edens

Summary:

The second half of the book wraps up Cooper's explanation of why programmers are not interaction designers and then begins by introducing useful design tools that promote good design.

These design tools are as follows:

1) Personas - An imaginary user that is described with great detail. It is the primary focus for the design. Examples of success: Roll-Aboard Suitcase & Sticky Notes
2) Goals - A person has personal goals and defining a person's goals is the purpose for the design.
3) Scenarios - This is how a persona uses the product to achieve their goals. The steps taken to reach the final goal are called tasks.

Thus,Cooper concludes by reiterating that by applying these tools, one can achieve well designed and highly usable products.

Discussion:

I found this half of the book to be much more interesting of a read. By Cooper providing applicable design tool concepts, it is easier to see how they can be implemented in future products. Also, he provided interesting examples of project successes and disasters. Overall, the significance of goals and personas was clearly explained and I think it is important for goal-directed design.

No comments:

Post a Comment