Tuesday, February 2, 2010

UIST- Virtual Shelves

Virtual Shelves: Interactions with Orientation Aware Devices
By Frank Chan Yat Li, David Dearman, and Khai N. Troung (Univ. of Toronto)

Comments: Jacob Faires

Summary:
The article discusses the difficulty of accessing application on mobile devices. The researchers explore the abilities of the prototype for Virtual shelves, which would allow spatial awareness and muscle memory to aid in choosing the mobile device's shortcuts. Virtual shelves is implemented by placing the user as the center and allocates shelves in front that store the shortcuts. An experiment was conducted to measure the accuracy by muscle memory. It showed that participants could point to a target directly in front than to the sides of them. Next, an experiment to show the accuracy of Virtual Shelves was conducted by the group. Results demonstrated that it was quicker to access the items than using the phone device.

Discussion:

This technology is interesting and appears to have advantages and disadvantages. As the article mentions, Virtual Shelves could be adapted to existing systems, such as the Nintendo Wii. I would like to test the application and see what it feels like to access shortcuts in such a manner. We have seen this technology for so many years in the movies - it would be lots of fun if it became our reality.

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